Salvation, Year 1 Month 2

Henchmen

L0s: 4
[10, 7, 3, 10, 9, 10], L0 Normal Man, HP: 4, AL: N
GenProfs: Animal Training, Gambling, Intimidation, Mimicry

[9, 9, 11, 9, 13, 11], L0 Normal Man, HP: 2, AL: L
GenProfs: Disguise, Manual of Arms, Seafaring, Seduction

[16, 9, 5, 10, 13, 10], L0 Normal Man, HP: 3, AL: N
GenProfs: Manual of Arms, Mimicry, Seafaring, Trapping

[10, 13, 10, 11, 7, 10], L0 Normal Man, HP: 3, AL: N
GenProfs: Adventuring, Engineering, Manual of Arms 2, Siege Engineering

L1s: 2
[10, 9, 11, 8, 7, 9], L1 Elven Spellsword, HP: 3, AL: L
GenProfs: Adventuring, Riding
ClassProfs: Battle Magic
1s: Hold Portal

[12, 12, 9, 7, 11, 12], L1 Fisherman of Yaris, HP: 6, AL: N
GenProfs: Adventuring, Trapping
ClassProfs: Swashbuckling

L2s: 1
[18, 8, 10, 11, 8, 10], L2 Fighter, HP: 12, AL: N
GenProfs: Adventuring, Seafaring
ClassProfs: Combat Reflexes

L3s: 0

L4s: 1
[10, 12, 8, 8, 11, 9], L4 Mage, HP: 14, AL: C
GenProfs: Adventuring, Caving
Classprofs: Sensing Power
1s: Hold Portal, Protection from Evil
2s: Detect Invisible, Locate Object

Magic stuff

Potion of Animal Control: 1 @ 5000gp
Potion of Clairaudience: 1 @ 3000gp
Potion of Clairvoyance: 1 @ 3000gp
Potion of Healing: 1 @ 1000gp
Scroll of Charm Person: 1 @ 1000gp
Scroll of Detect Magic: 1 @ 1000gp
Scroll of Light: 1 @ 1000gp
Scroll of Lightning Bolt: 1 @ 3000gp
Scroll of Wall of Fire: 1 @ 4000gp
Scroll of Move Earth: 1 @ 6000gp
Scroll of Detect Evil: 1 @ 1000gp
Scroll of Faerie Fire: 1 @ 1000gp
Scroll of Charm Animal: 1 @ 2000gp
Scroll of Snake Charm: 1 @ 2000gp
Scroll of Remove Curse: 1 @ 3000gp
Scroll of Speak with Dead: 1 @ 3000gp
Scroll of Sticks to Snakes: 1 @ 4000gp
Scroll of Insect Plague: 1 @ 5000gp
Scroll of Strength of Mind: 1 @ 5000gp
Scroll of Sword of Fire: 1 @ 5000gp
Scroll of True Seeing: 1 @ 5000gp
Dust of Disappearance: 1 @ 4000gp
Axe +1: 1 @ 10000gp
Dagger +1: 1 @ 10000gp

Salvation, Year 1 Month 2

Conquest of the Lizard Kingdoms jedavis